Post by bbhking on Jun 14, 2016 20:18:58 GMT
My build dungeons and trials
Build bases
This is my current setup for vetMSA before my Internet got really bad
Some things change depending on the round or if i run trials or dungeons
Basically i try to deal massive damage so i can ignore mechanics
This what i run
Gear
Skill bar 1
Inner light, impale, blockade of fire, swollow soul, merciless resolve ULT soul harvest
Skill bar 2
Crippling grasp, healing ward, rearming trap, twisiling path, siphoning attacks ULT shooting star
Additional information
Twice born star. Compared to scathing mage im not reallying on a RNG armour proc for my damage
I get 1k extra health and using the shadow mundas stone works really well with a NB
Infallible aether. The 2 piece grants 3%, 3 piece grants minor slayer so you do 5% extra damage to boss monsters
Sharpened staff. This is up to the individual, i run sharpened to get every once of damage i can
Assassination skills. I run 3 assassination skills to bar 1 for the passives
Pressure points. This passive increases your crit strike & spell crit rating
Hemorrhage. Increase crit damage by 10%
Merciless resolve. is your minor berserk buff and the bow proc does big damage
Siphoning attacks. How you manage your resources
Soul harvest. Other then ultimate gain after every kill its on bar 1 for my passives
Rearming trap. This is a flex spot harness magicka or sap essence could go here
Thief and shadow are my mundas stones
Again this will be another build that uses SD pots
Breton is my race
Other passives
All heavy armour passives
2 from medium armour ability and roll dodge cost reduction
All mages guild passives
Medical use from alchemy
Fighter guild passives for extra ultimate
Undaunted passives
Changes for group content
Run a inferno destro staff on both bars
Swap healing ward for sap essence
Precise staff on bar 1 sharpened on bar 2 (depending on debuffs)
What im working on
A group PvE version of this build
CP testing
My stats with food and SD pot
Max magicka: 43512 max health: 18322 max stamia: 11159 spell damage: 2455 spell crit: 67.9% physical resistance: 10890
Spell resistance: 15616
Build bases
This is my current setup for vetMSA before my Internet got really bad
Some things change depending on the round or if i run trials or dungeons
Basically i try to deal massive damage so i can ignore mechanics
This what i run
Gear
Head | infallible aether | light | magicka |
Shoulders | infallible aether | light | magicka |
Chest | twice born star | heavy | magicka |
Gloves | twice born star | light | magicka |
Waist | twice born star | light | magicka |
Legs | twice born star | medium | magicka |
Shoes | twice born star | light | magicka |
Neck | infallible aether | arcane | spell damage |
Ring | willpower | arcane | spell damage |
Ring | willpower | arcane | spell damage |
Destro & resto | willpower | sharpened | spell damage |
Skill bar 1
Inner light, impale, blockade of fire, swollow soul, merciless resolve ULT soul harvest
Skill bar 2
Crippling grasp, healing ward, rearming trap, twisiling path, siphoning attacks ULT shooting star
Additional information
Twice born star. Compared to scathing mage im not reallying on a RNG armour proc for my damage
I get 1k extra health and using the shadow mundas stone works really well with a NB
Infallible aether. The 2 piece grants 3%, 3 piece grants minor slayer so you do 5% extra damage to boss monsters
Sharpened staff. This is up to the individual, i run sharpened to get every once of damage i can
Assassination skills. I run 3 assassination skills to bar 1 for the passives
Pressure points. This passive increases your crit strike & spell crit rating
Hemorrhage. Increase crit damage by 10%
Merciless resolve. is your minor berserk buff and the bow proc does big damage
Siphoning attacks. How you manage your resources
Soul harvest. Other then ultimate gain after every kill its on bar 1 for my passives
Rearming trap. This is a flex spot harness magicka or sap essence could go here
Thief and shadow are my mundas stones
Again this will be another build that uses SD pots
Breton is my race
Other passives
All heavy armour passives
2 from medium armour ability and roll dodge cost reduction
All mages guild passives
Medical use from alchemy
Fighter guild passives for extra ultimate
Undaunted passives
Changes for group content
Run a inferno destro staff on both bars
Swap healing ward for sap essence
Precise staff on bar 1 sharpened on bar 2 (depending on debuffs)
What im working on
A group PvE version of this build
CP testing
My stats with food and SD pot
Spell resistance: 15616
Champion points
This im testing allot and still not finished
Will post current CP soon
Always change depending on the damage you take ie physical elemental or DOT
Any other information you can hit me up in guild chat 1,
This im testing allot and still not finished
Will post current CP soon
Always change depending on the damage you take ie physical elemental or DOT
Any other information you can hit me up in guild chat 1,
Peace BBH_KING